Tuesday, January 16, 2018

The Rough Timeline for NEW DAD

ANNOUNCING ~~ANNOUNCING ~~ ANNOUNCING
NEW ~~ HOT OFF THE PRESSESs ~~ READ ALL ABOUT IT!
The Rough Timeline for NEW DAD

Weeks 1+2 are dead and gone. Goodbye weeks 1 and 2.

Week 3 - Now!
-Continue experimenting with the visuals of the game
-Nail now our workflow involving Unity, Photoshop, file sharing. This is very important because it allows to us continue making rapid prototypes.

Week 4
-Continue mapping out the game
-Rapid prototyping of the various gameplay mechanics + scenes

*Week 5*
-Block out and settle on blocking out the main story/gameplay beats

Week 6
-Work on game

Week 7
-Work on game

*Week 8*
-Do an art pass, try to remove what we can of temp art and begin settling into the "final" (haha, wow, what is final any more? What about the 1.1 look of the game, 2.0 look of the game?) look of the game more

*Week 9*
-Continue working on the game and the art.
-Work on some polishing of the mechanics
-If we have time consider adding, if it makes sense: main menu, save states, graphics options.

*Week 10*
-'first draft' of the game, playable, fully mapped out.
-If we have time: think about making a website for the game, submitting it to Steam, making an itch.io page.

Overall Goal: Create a functioning "first draft"/prototype of our game. Not all of the art or polish might be complete, but the vast majority of the game has been mapped out and is in a playable state.










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